Patch para Operation Flashpoint: Dragon Rising ...
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01-02-2010, 00:53
Mensagem: #1
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Patch para Operation Flashpoint: Dragon Rising ...
Saiu recentemente mais um Patch para o jogo da Codemasters e como cereja em cima do bolo foi também lançado novo conteúdo para download, para a versão PC (versões de CD/DVD).
Com o nome de "Overwatch", este pack apresenta novos modos multiplayer, bem como novas missões. Site oficial do jogo aqui. Download do triler de "Overwatch": http://ftp.downloads.codemasters.com/vid...us_wmv.zip Download do Patch: http://ftp.downloads.codemasters.com/pat...tchdlc.zip Lista de Correcções: -Support added for 2 new PvP game modes included in DLC Pack 2 -The host is now able to press "Start" button to ready up and begin the 10 second countdown into game irrespective of whether all players are ready or not. -Improved multiplayer stability. -Online synchronisation has been improved mitigating various issues such as shots fired not being registered and missing animations -Improved bullet hit detection on clients -Medics no longer become unable to move if the player they are trying to heal attempts to heal themselves at the same time. -The corpse looting inventory now appears appropriately when characters are killed -The corpse looting inventory updates appropriately when swapping weapons. -Tweaks and amends to enemy and friendly AI. -The damaged vehicle icon no longer becomes stuck on screen if the player is spawned into a vehicle just as it becomes critically damaged. -Fly in camera at the start of the Lumber Yard Infiltration mission now behaves appropriately -alt tabbing when in the lobby no longer causes graphical corruption on ground texture -Speed hack checking has been activated to block 3rd party speed hacks during online games. -Anti-cheat measures implemented to combat leaderboard hacking -Ammo counter for Fire team leaders in PvP matches now counts down the remaining ammo correctly. -Vehicle control responsiveness improved for clients, with input lag reduced -Sessions that you cannot join such as those that contain DLC not present on the players machine appear as greyed out on the browse server screen. -If someone without DLC is invited to a game that requires DLC content they will receive a message explaining this and the game can still be started. They no longer take up a space in the lobby. -Improved On & Offline stability -Player positioned appropriately after exiting a vehicle. -Players are no longer able to access a locked vehicle by using an unlocked vehicle -Mines are no longer triggered by neutral (inactive) vehicles -Death cam view behaves correctly if the player dies whilst in a vehicle and swapping between 3rd & 1st person camera views -It is no longer possible to enter aimed view mode while the weapon select OSD is open. -Binocular functionality no longer impaired by previously selected inventory item. -Weapon torches now turn off properly when swapping out the current weapon via ammo crates with the torch light switched on. -Players stance is now correctly maintained after operating an emplaced weapon -The player is now able to order a fire team under their control to operate an emplaced weapon -"Move To" orders now correctly issued to the pilot rather than individual fire team members when mixed fire teams occupy the crew seats in helicopters. -Helicopter chain guns no longer jam -Weapons rotations for a.i. gyrostablised weapons are no longer updated if they've not got a target set. -Weapon OSD for the M134 Minigun in the AH-6J Helicopter now displays the correct number of rounds loaded (9999). -Helicopters no longer make inappropriate wheel contact surface sounds sound when flying over grassland. -"Live Link" feature in the Mission Editor should now default to launch the game in Windowed mode -The mission editor should now be able to read multiple databases so text strings can be easily added. -Unavailable Bradley and ZBD200 squad references removed from Mission editor -Mouse look sensitivity for mounted weapons is now aligned with other weapons -Respawn timer now displayed in all game modes. -Fixed crash using empty string with OFP:displaySystemMessage -Fixed rare crash in AI input. Unchecked possible invalid cast in AI input. -Changed client prediction code for extrapolating positions, based on how far in the past there is accurate server data. (Optimisation) -getVelocities bug fix for helicopter suspension. Refactor removed ---getVelocities usage. -Audio Feedback Manager can search blocked speakers list by name as well. (Optimisation) -Destructor of commands is always called in the CommandPool. -Prevents possible memory leaks. -walkEchelonControlledSubUnits now recurses through only controlled units. Now processes correct sub units. -Friendly fire feedback will revert to root echelon if no fireteam members are still alive. Processes feedback case correctly. -Fixed clients showing low LOD back weapon between their feet after looting ammo crates. -The player can now add custom audio and modify further AI parameters (Weapon usage values and dispersion system). -Added OFP:getTerrainHeight( x, z ) script cmd to return height of terrain, suitable as a Y value in cmds such as OFP:spawnAtLocation -Can issue AI fireteam a Defend order to unmounted/neutral vehicles. -Multiplayer arena bugfixes in ME -Multiplayer arena size limit changed to include warning zone in ME -New objective & territory icons for DLC2 added to ME -Multiplayer arena warning zone size clamped to 500m -Fixed CampaignEditor not starting on 64bit systems -Added export of attacking army to multiplayer data -Supremacy and Blindside gamemodes added to ME -Sea level is now configurable through Map.xml file |
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Patch para Operation Flashpoint: Dragon Rising ... - aucrun - 01-02-2010 00:53
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