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THQ ataca Jogos Sociais ...
24-09-2010, 13:37
Mensagem: #1
THQ ataca Jogos Sociais ...
A THQ encontra-se actualmente a atacar os denominados Social Games.
Em anúncios recentes, responsáveis da THQ identificaram alguns futuros lançamentos de jogos neste campo, em simultâneo que ficou esclarecido a ligação com a empresa de midleware e fornecedora de serviços de cloud computing, Joyrent, que ficará responsável por providenciar as infraestruturas necessárias para tal.

Press Release da THQ aqui.

Esta parceria permitirá à THQ uma maior rapidez e fluidez de desenvolvimento e lançamento de títulos para a comunidade, permitindo que as suas equipas de desenvolvimento se centrem apenas no desenho e desenvolvimento deixando problemas de infraestruturas, rede, larguras de banda, hosting, ... para a Joyrent.

"For me it's all about building a platform that the developers can actually use," afirmou Mike Hogan, vice-presidente da THQ para o Online Publishing and Operations. Adianta ainda que "and they can work on stuff that they're good at - which is creating games."
"Everything that we can do to spend more effort and polish on the game makes the game a better game, and it makes the audience a larger audience. Instead of spinning the wheel every time we make a game, we just solve the problem once, and that has to impact the quality."

Relativamente ao porquê da associação da THQ com a Joyent especificamente, Hogan esclareceu que "First of all it's scalable. With social games you never really know how it's going to be. You could start out small and then within a matter of days have to scale very quickly - and Joyent are very good at that.
The second thing is that unlike a lot of other competitors, which I will not name, Joyent provide a service level guarantee. Other companies out there, cloud computing networks, aren't what I would consider production quality. They won't give you any kind of phone number or however many hour response times, that sort of thing. 'It's broken and we'll fix it if we get around to it.' Which is fine, but not if you're serious about your business. "There's always going to be a problem, and if there is I know that I can call and [Joyent] are going to be at the other end and they're going to help me solve my issue.
"

Por seu lado, Adrian Ludwig, vice-presidente de Marketing da Joyent afirmou que "Our business model at Joyent is to have our customers be successful and to work with our partners to make sure that their businesses grow. And then as their businesses grow our business grows.
Whereas a lot of the other cloud providers right now, they're in the business of selling part of a pool that they've built. Frankly they don't care whether the particular customer is successful or not, as long as in general the number of customers satisfies the need that exists and the resources that they have.
We have built our business on the success of customers going from being relatively small in a particular application to being relatively big. We fundamentally believe that getting those customers to be successful is the way that we'll be able to catch up with the bigger competitors in this space.
"

Quanto aos jogos a serem lançados a THQ ainda não os identificou nem as suas datas de lançamento, mas, pela voz de Julie MacMedan porta-voz da companhia, "Across the spectrum of the type of games that we publish, whether it be core game brands or more casual and family brands, we have put into place strategies for social media."
Obviously signing this agreement is helping us to bring about quite a few games over the next couple of months.
"

Site Oficial da THQ aqui.

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