11-12-2009, 21:48
Foi lançado, via Steam, um novo Update para o jogo Left4Dead2 da Electronic Arts.
■Changed rules for ghost placement in Scavenge Mode
■Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
■Spitter spit that damages players on a moving elevator will now fizzle quickly
■Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
■Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
■Fixed a crash in physics
■Updated the Charger's hit boxes
■Updated the Jockey's hit boxes
■Updated the Spitter's hit boxes
■Fixed player health on being revived after a Charger slam over a high ledge
■Fixed versus scores not resetting after a vote to change campaigns
■Fixed being able to use defibrillator on dead players who were far above or below you
■Fixed pink glow on dead survivors
■Fixed being able to hold crouch while incapped to get better weapon accuracy
■Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
■Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
■Fixed the helping hand from getting stuck when extended
■Changed rules for ghost placement in Scavenge Mode
■Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
■Spitter spit that damages players on a moving elevator will now fizzle quickly
■Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
■Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
■Fixed a crash in physics
■Updated the Charger's hit boxes
■Updated the Jockey's hit boxes
■Updated the Spitter's hit boxes
■Fixed player health on being revived after a Charger slam over a high ledge
■Fixed versus scores not resetting after a vote to change campaigns
■Fixed being able to use defibrillator on dead players who were far above or below you
■Fixed pink glow on dead survivors
■Fixed being able to hold crouch while incapped to get better weapon accuracy
■Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
■Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
■Fixed the helping hand from getting stuck when extended